#include <bfd_connection.h>
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| virtual void | SendPacket (const boost::asio::ip::udp::endpoint &local_endpoint, const boost::asio::ip::udp::endpoint &remote_endpoint, const SessionIndex &session_index, const boost::asio::mutable_buffer &packet, int pktSize)=0 | 
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| virtual void | HandleReceive (const boost::asio::const_buffer &recv_buffer, const boost::asio::ip::udp::endpoint &local_endpoint, const boost::asio::ip::udp::endpoint &remote_endpoint, const SessionIndex &session_index, std::size_t bytes_transferred, const boost::system::error_code &error) | 
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| virtual void | NotifyStateChange (const SessionKey &key, const bool &up)=0 | 
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| virtual Server * | GetServer () const =0 | 
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| virtual void | SetServer (Server *server)=0 | 
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Definition at line 16 of file bfd_connection.h.
 
◆ GetServer()
  
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          | virtual Server* BFD::Connection::GetServer | ( |  | ) | const |  | pure virtual | 
 
 
◆ HandleReceive()
  
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          | virtual void BFD::Connection::HandleReceive | ( | const boost::asio::const_buffer & | recv_buffer, |  
          |  |  | const boost::asio::ip::udp::endpoint & | local_endpoint, |  
          |  |  | const boost::asio::ip::udp::endpoint & | remote_endpoint, |  
          |  |  | const SessionIndex & | session_index, |  
          |  |  | std::size_t | bytes_transferred, |  
          |  |  | const boost::system::error_code & | error |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
◆ NotifyStateChange()
  
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          | virtual void BFD::Connection::NotifyStateChange | ( | const SessionKey & | key, |  
          |  |  | const bool & | up |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SendPacket()
  
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          | virtual void BFD::Connection::SendPacket | ( | const boost::asio::ip::udp::endpoint & | local_endpoint, |  
          |  |  | const boost::asio::ip::udp::endpoint & | remote_endpoint, |  
          |  |  | const SessionIndex & | session_index, |  
          |  |  | const boost::asio::mutable_buffer & | packet, |  
          |  |  | int | pktSize |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ SetServer()
  
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          | virtual void BFD::Connection::SetServer | ( | Server * | server | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: